◆ FullyBuild()
override void FullyBuild |
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inlineprivate |
References AT_BUILD_PART, CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLater(), CreateConstructionKit(), CGame::GetCallQueue(), GetConstruction(), GetGame(), ConstructionPart::GetId(), ConstructionPart::IsBase(), RegisterActionForSync(), RegisterPartForSync(), ResetActionSyncData(), SetBaseState(), SetPartFromSyncData(), SynchronizeBaseState(), UpdateNavmesh(), and UpdateVisuals().
Referenced by OnSpawnByObjectSpawner().
◆ OnPartDestroyedServer()
override void OnPartDestroyedServer |
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Man |
player, |
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string |
part_name, |
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int |
action_id, |
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bool |
destroyed_by_connected_part = false |
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) |
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inlineprivate |
◆ OnPartDismantledServer()
override void OnPartDismantledServer |
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notnull Man |
player, |
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string |
part_name, |
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int |
action_id |
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) |
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inlineprivate |
◆ OnSpawnByObjectSpawner()
The documentation for this class was generated from the following file: