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void | ScriptConsoleVicinityTab (Widget root, ScriptConsole console, Widget button, ScriptConsoleTabBase parent=null) |
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override void | OnSelected () |
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void | RenderList () |
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void | UpdateSelected () |
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override bool | OnClick (Widget w, int x, int y, int button) |
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override bool | OnChange (Widget w, int x, int y, bool finished) |
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void | OnSelectAction (EntityAI ent, int actionId) |
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◆ ScriptConsoleVicinityTab()
◆ OnChange()
◆ OnClick()
◆ OnSelectAction()
◆ OnSelected()
override void OnSelected |
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◆ RenderList()
References vector::Distance(), CGame::GetCurrentCameraPosition(), GetGame(), CGame::GetObjectsAtPosition3D(), m_DistanceWidget, m_Selected, m_VicinityItems, m_VicinityListbox, float::ToString(), UpdateSelected(), and x.
Referenced by OnChange(), and ScriptConsoleVicinityTab().
◆ UpdateSelected()
◆ m_ContextMenu
protected ref ContextMenu m_ContextMenu |
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◆ m_Distance
protected float m_Distance = 30 |
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◆ m_DistanceWidget
◆ m_Selected
protected Object m_Selected = null |
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◆ m_VicinityItems
◆ m_VicinityListbox
protected TextListboxWidget m_VicinityListbox |
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◆ m_WatchItem
protected ButtonWidget m_WatchItem |
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The documentation for this class was generated from the following file: