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| void  | ScriptConsoleVicinityTab (Widget root, ScriptConsole console, Widget button, ScriptConsoleTabBase parent=null) | 
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| override void  | OnSelected () | 
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| void  | RenderList () | 
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| void  | UpdateSelected () | 
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| override bool  | OnClick (Widget w, int x, int y, int button) | 
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| override bool  | OnChange (Widget w, int x, int y, bool finished) | 
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| void  | OnSelectAction (EntityAI ent, int actionId) | 
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◆ ScriptConsoleVicinityTab()
◆ OnChange()
◆ OnClick()
◆ OnSelectAction()
◆ OnSelected()
  
  
      
        
          | override void OnSelected  | 
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◆ RenderList()
References vector::Distance(), CGame::GetCurrentCameraPosition(), GetGame(), CGame::GetObjectsAtPosition3D(), m_DistanceWidget, m_Selected, m_VicinityItems, m_VicinityListbox, float::ToString(), UpdateSelected(), and x.
Referenced by OnChange(), and ScriptConsoleVicinityTab().
 
 
◆ UpdateSelected()
◆ m_ContextMenu
  
  
      
        
          | protected ref ContextMenu m_ContextMenu | 
         
       
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◆ m_Distance
  
  
      
        
          | protected float m_Distance = 30 | 
         
       
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◆ m_DistanceWidget
◆ m_Selected
  
  
      
        
          | protected Object m_Selected = null | 
         
       
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◆ m_VicinityItems
◆ m_VicinityListbox
  
  
      
        
          | protected TextListboxWidget m_VicinityListbox | 
         
       
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◆ m_WatchItem
  
  
      
        
          | protected ButtonWidget m_WatchItem | 
         
       
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private   | 
  
 
 
The documentation for this class was generated from the following file: