◆ ActivateCondition()
◆ DeactivateCondition()
◆ HandleSounds()
◆ Init()
◆ OnActivate()
◆ OnDeactivate()
◆ OnReconnect()
◆ OnTick()
◆ IN_AREA_CONSUME_FILTER_QUANTITY_PER_SEC
const float IN_AREA_CONSUME_FILTER_QUANTITY_PER_SEC = 0.3 |
|
private |
◆ LOW_FILTER_SOUND_EVENT_MAX
const float LOW_FILTER_SOUND_EVENT_MAX = 9 |
|
private |
◆ LOW_FILTER_SOUND_EVENT_MIN
const float LOW_FILTER_SOUND_EVENT_MIN = 3 |
|
private |
◆ LOW_FILTER_SOUND_THRESHOLD
const float LOW_FILTER_SOUND_THRESHOLD = 0.2 |
|
private |
◆ m_NextSoundEventTime
float m_NextSoundEventTime |
|
private |
◆ m_SoundTimeAccu1
◆ OUT_AREA_CONSUME_FILTER_QUANTITY_PER_SEC
const float OUT_AREA_CONSUME_FILTER_QUANTITY_PER_SEC = 0.03 |
|
private |
◆ STAMINA_DEPLETION_MODIFIER
const float STAMINA_DEPLETION_MODIFIER = 1.25 |
|
private |
◆ STAMINA_RECOVERY_MODIFIER
const float STAMINA_RECOVERY_MODIFIER = 0.5 |
|
private |
The documentation for this class was generated from the following file:
- P:/scripts/4_World/Classes/PlayerModifiers/Modifiers/Mask.c