◆ PlayerPreview()
References GetGame(), WidgetEventHandler::GetInstance(), GetPlayer(), m_CharacterPanelWidget, m_CharacterScaleDelta, m_Parent, WidgetEventHandler::RegisterOnMouseButtonDown(), WidgetEventHandler::RegisterOnMouseWheel(), PlayerPreviewWidget::SetModelPosition(), PlayerPreviewWidget::SetPlayer(), and UpdateScale().
◆ MouseButtonDown()
◆ MouseWheel()
◆ RefreshPlayerPreview()
void RefreshPlayerPreview |
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◆ UpdateInterval()
override void UpdateInterval |
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◆ UpdateRotation()
void UpdateRotation |
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int |
mouse_x, |
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int |
mouse_y, |
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bool |
is_dragging |
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◆ UpdateScale()
◆ m_CharacterOrientation
protected vector m_CharacterOrientation |
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◆ m_CharacterPanelWidget
◆ m_CharacterRotationX
protected int m_CharacterRotationX |
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◆ m_CharacterRotationY
protected int m_CharacterRotationY |
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private |
◆ m_CharacterScaleDelta
protected int m_CharacterScaleDelta |
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private |
◆ m_IsHolding
protected bool m_IsHolding |
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The documentation for this class was generated from the following file: