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Clothing_Base Class Reference

Private Member Functions

override bool IsClothing ()
 
override bool CanHaveWetness ()
 
int GetGlassesEffectID ()
 Used for 'glasses' (and other colored layers triggered by attach/detach in the InventorySlots.EYEWEAR)
 
array< intGetEffectWidgetTypes ()
 
override bool CanPutInCargo (EntityAI parent)
 
bool CanPutInCargoClothingConditions (EntityAI parent)
 
override bool CanReceiveItemIntoCargo (EntityAI item)
 
bool CanReceiveItemIntoCargoClothingConditions (EntityAI item)
 
bool SmershException (EntityAI hierarchyParent)
 
override bool CanLoadItemIntoCargo (EntityAI item)
 
bool CanLoadItemIntoCargoClothingConditions (EntityAI item)
 
bool CanWearUnderMask (EntityAI parent)
 deprecated
 
override void EEHealthLevelChanged (int oldLevel, int newLevel, string zone)
 
override void SwitchItemSelectionTextureEx (EItemManipulationContext context, Param par=null)
 

Member Function Documentation

◆ CanHaveWetness()

override bool CanHaveWetness ( )
inlineprivate

◆ CanLoadItemIntoCargo()

override bool CanLoadItemIntoCargo ( EntityAI  item)
inlineprivate

◆ CanLoadItemIntoCargoClothingConditions()

bool CanLoadItemIntoCargoClothingConditions ( EntityAI  item)
inlineprivate

References EntityAI::IsMan().

◆ CanPutInCargo()

override bool CanPutInCargo ( EntityAI  parent)
inlineprivate

◆ CanPutInCargoClothingConditions()

bool CanPutInCargoClothingConditions ( EntityAI  parent)
inlineprivate

◆ CanReceiveItemIntoCargo()

override bool CanReceiveItemIntoCargo ( EntityAI  item)
inlineprivate

◆ CanReceiveItemIntoCargoClothingConditions()

bool CanReceiveItemIntoCargoClothingConditions ( EntityAI  item)
inlineprivate

References EntityAI::IsMan().

◆ CanWearUnderMask()

bool CanWearUnderMask ( EntityAI  parent)
inlineprivate

deprecated

◆ EEHealthLevelChanged()

override void EEHealthLevelChanged ( int  oldLevel,
int  newLevel,
string  zone 
)
inlineprivate

◆ GetEffectWidgetTypes()

array< int > GetEffectWidgetTypes ( )
inlineprivate

◆ GetGlassesEffectID()

int GetGlassesEffectID ( )
inlineprivate

Used for 'glasses' (and other colored layers triggered by attach/detach in the InventorySlots.EYEWEAR)

◆ IsClothing()

override bool IsClothing ( )
inlineprivate

◆ SmershException()

bool SmershException ( EntityAI  hierarchyParent)
inlineprivate

References EntityAI::IsMan().

◆ SwitchItemSelectionTextureEx()

override void SwitchItemSelectionTextureEx ( EItemManipulationContext  context,
Param  par = null 
)
inlineprivate

The documentation for this class was generated from the following file: