PC Stable Documentation
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Private Member Functions | |
void | CCTCursorParent (float maximal_target_distance=UAMaxDistances.DEFAULT) |
override bool | Can (PlayerBase player, ActionTarget target) |
Private Attributes | |
protected float | m_MaximalActionDistanceSq |
const float | HEIGHT_ERECT = 1.6 |
const float | HEIGHT_CROUCH = 1.05 |
const float | HEIGHT_PRONE = 0.66 |
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inlineprivate |
References m_MaximalActionDistanceSq.
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inlineprivate |
References vector::DistanceSq(), and m_MaximalActionDistanceSq.
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Referenced by Can(), and CCTCursorParent().