Glow - PostProcessEffectType.Glow. More...
Private Member Functions | |
override int | GetPostProcessEffectID () |
override string | GetDefaultMaterialPath () |
override void | RegisterMaterialParameters () |
Static Private Attributes | |
static const int | PARAM_VISIBLEPERCENT = 0 |
static const int | PARAM_TARGETBRIGHTNESS = 1 |
static const int | PARAM_SPEEDDARKTOBRIGHT = 2 |
static const int | PARAM_SPEEDBRIGHTTODARK = 3 |
static const int | PARAM_TONEMAPPING = 4 |
static const int | PARAM_HDR = 5 |
static const int | PARAM_FILMICSHOULDERSTRENGTH = 6 |
static const int | PARAM_FILMICLINEARSTRENGTH = 7 |
static const int | PARAM_FILMICLINEARANGLE = 8 |
static const int | PARAM_FILMICTOESTRENGTH = 9 |
static const int | PARAM_FILMICTOENUMERATOR = 10 |
static const int | PARAM_FILMICTOEDENUMERATOR = 11 |
static const int | PARAM_FILMICEXPOSUREBIAS = 12 |
static const int | PARAM_FILMICWHITEPOINT = 13 |
static const int | PARAM_BLOOMTHRESHOLD = 14 |
static const int | PARAM_BLOOMSTEEPNESS = 15 |
static const int | PARAM_BLOOMINTENSITY = 16 |
static const int | PARAM_BRIGHTNESS = 17 |
static const int | PARAM_CONTRAST = 18 |
static const int | PARAM_OFFSET = 19 |
static const int | PARAM_OVERLAYFACTOR = 20 |
static const int | PARAM_OVERLAYCOLOR = 21 |
static const int | PARAM_SATURATION = 22 |
static const int | PARAM_COLORIZATIONCOLOR = 23 |
static const int | PARAM_DESATURATIONWEIGHTS = 24 |
static const int | PARAM_VIGNETTE = 25 |
static const int | PARAM_VIGNETTECOLOR = 26 |
static const int | PARAM_LENSDISTORT = 27 |
static const int | PARAM_MAXCHROMABBERATION = 28 |
static const int | PARAM_LENSCENTERX = 29 |
static const int | PARAM_LENSCENTERY = 30 |
static const int | L_20_HIT = 100 |
static const int | L_20_FLASHBANG = 300 |
static const int | L_20_SHOCK = 500 |
static const int | L_21_SHOCK = 100 |
static const int | L_21_HIT = 300 |
static const int | L_21_FLASHBANG = 500 |
static const int | L_22_BLOODLOSS = 100 |
static const int | L_23_GLASSES = 100 |
static const int | L_23_TOXIC_TINT = 200 |
static const int | L_23_HMP = 300 |
static const int | L_23_NVG = 600 |
static const int | L_25_MENU = 100 |
static const int | L_25_TUNNEL = 300 |
static const int | L_25_SHOCK = 500 |
static const int | L_25_UNCON = 700 |
static const int | L_25_BURLAP = 800 |
static const int | L_26_MENU = 100 |
static const int | L_26_TUNNEL = 300 |
static const int | L_26_SHOCK = 500 |
static const int | L_26_UNCON = 700 |
static const int | L_26_BURLAP = 800 |
static const int | L_27_ADS = 100 |
static const int | L_28_ADS = 100 |
static const int | L_29_ADS = 100 |
static const int | L_30_ADS = 100 |
Glow - PostProcessEffectType.Glow.
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References PARAM_BLOOMINTENSITY, PARAM_BLOOMSTEEPNESS, PARAM_BLOOMTHRESHOLD, PARAM_BRIGHTNESS, PARAM_COLORIZATIONCOLOR, PARAM_CONTRAST, PARAM_DESATURATIONWEIGHTS, PARAM_FILMICEXPOSUREBIAS, PARAM_FILMICLINEARANGLE, PARAM_FILMICLINEARSTRENGTH, PARAM_FILMICSHOULDERSTRENGTH, PARAM_FILMICTOEDENUMERATOR, PARAM_FILMICTOENUMERATOR, PARAM_FILMICTOESTRENGTH, PARAM_FILMICWHITEPOINT, PARAM_HDR, PARAM_LENSCENTERX, PARAM_LENSCENTERY, PARAM_LENSDISTORT, PARAM_MAXCHROMABBERATION, PARAM_OFFSET, PARAM_OVERLAYCOLOR, PARAM_OVERLAYFACTOR, PARAM_SATURATION, PARAM_SPEEDBRIGHTTODARK, PARAM_SPEEDDARKTOBRIGHT, PARAM_TARGETBRIGHTNESS, PARAM_TONEMAPPING, PARAM_VIGNETTE, PARAM_VIGNETTECOLOR, PARAM_VISIBLEPERCENT, PPEMatClassParameterFloatSaturation(), PPEClassBase::RegisterParameterColor(), PPEClassBase::RegisterParameterColorEx(), PPEClassBase::RegisterParameterScalarBool(), PPEClassBase::RegisterParameterScalarFloat(), PPEClassBase::RegisterParameterScalarFloatEx(), PPEClassBase::RegisterParameterScalarInt(), and PPEClassBase::RegisterParameterVector().
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Referenced by PPERequester_GameplayBase::SetFlashbangIntensity().
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Referenced by PPERequester_GameplayBase::SetHitIntensity().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::SetFlashbangIntensity().
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Referenced by PPERequester_GameplayBase::SetHitIntensity().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::SetBloodLossLevel().
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Referenced by PPERequester_GameplayBase::OnStart(), and PPERequester_GameplayBase::OnUpdate().
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Referenced by PPERequester_GameplayBase::SetEffectProgress().
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Referenced by PPERequester_GameplayBase::SetNVMode().
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Referenced by PPERequester_GameplayBase::OnUpdate().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_MenuBase::SetVignetteIntensity().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::OnStart(), and PPERequester_GameplayBase::ProcessFading().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_MenuBase::SetVignetteIntensity().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::SetValuesOptics().
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Referenced by PPERequester_GameplayBase::SetValuesOptics().
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Referenced by PPERequester_GameplayBase::SetValuesOptics().
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Referenced by PPERequester_GameplayBase::SetValuesOptics().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().
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Referenced by RegisterMaterialParameters().