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Hit_Water Class Reference

Private Member Functions

void Hit_Water ()
 
override void EvaluateEffect (Object directHit, int componentIndex, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, string ammoType)
 
override float CalculateStoppingForce (float in_speedf, float out_speedf, string ammoType, float weight)
 
override void OnEnterCalculations (Particle p)
 
override void OnExitCalculations (Particle p, float outSpeedf)
 
override void OnRicochetCalculations (Particle p, float outspeedf)
 
override void OnEnterAngledCalculations (Particle p)
 

Constructor & Destructor Documentation

◆ Hit_Water()

Member Function Documentation

◆ CalculateStoppingForce()

◆ EvaluateEffect()

override void EvaluateEffect ( Object  directHit,
int  componentIndex,
vector  pos,
int  impact_type,
vector  surfNormal,
vector  exitPos,
vector  inSpeed,
vector  outSpeed,
string  ammoType 
)
inlineprivate

◆ OnEnterAngledCalculations()

override void OnEnterAngledCalculations ( Particle  p)
inlineprivate

◆ OnEnterCalculations()

override void OnEnterCalculations ( Particle  p)
inlineprivate

◆ OnExitCalculations()

override void OnExitCalculations ( Particle  p,
float  outSpeedf 
)
inlineprivate

◆ OnRicochetCalculations()

override void OnRicochetCalculations ( Particle  p,
float  outspeedf 
)
inlineprivate

The documentation for this class was generated from the following file: