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| void  | Hit_Water () | 
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| override void  | EvaluateEffect (Object directHit, int componentIndex, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, string ammoType) | 
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| override float  | CalculateStoppingForce (float in_speedf, float out_speedf, string ammoType, float weight) | 
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| override void  | OnEnterCalculations (Particle p) | 
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| override void  | OnExitCalculations (Particle p, float outSpeedf) | 
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| override void  | OnRicochetCalculations (Particle p, float outspeedf) | 
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| override void  | OnEnterAngledCalculations (Particle p) | 
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◆ Hit_Water()
◆ CalculateStoppingForce()
◆ EvaluateEffect()
◆ OnEnterAngledCalculations()
  
  
      
        
          | override void OnEnterAngledCalculations  | 
          ( | 
          Particle  | 
          p | ) | 
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inlineprivate   | 
  
 
 
◆ OnEnterCalculations()
  
  
      
        
          | override void OnEnterCalculations  | 
          ( | 
          Particle  | 
          p | ) | 
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inlineprivate   | 
  
 
 
◆ OnExitCalculations()
◆ OnRicochetCalculations()
  
  
      
        
          | override void OnRicochetCalculations  | 
          ( | 
          Particle  | 
          p,  | 
         
        
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          float  | 
          outspeedf  | 
         
        
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          ) | 
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inlineprivate   | 
  
 
 
The documentation for this class was generated from the following file:
- P:/scripts/3_Game/Effects/EffectParticle/BulletImpactBase/Hit_Water.c