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void | Hit_Water () |
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override void | EvaluateEffect (Object directHit, int componentIndex, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, string ammoType) |
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override float | CalculateStoppingForce (float in_speedf, float out_speedf, string ammoType, float weight) |
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override void | OnEnterCalculations (Particle p) |
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override void | OnExitCalculations (Particle p, float outSpeedf) |
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override void | OnRicochetCalculations (Particle p, float outspeedf) |
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override void | OnEnterAngledCalculations (Particle p) |
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◆ Hit_Water()
◆ CalculateStoppingForce()
◆ EvaluateEffect()
◆ OnEnterAngledCalculations()
override void OnEnterAngledCalculations |
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Particle |
p | ) |
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inlineprivate |
◆ OnEnterCalculations()
override void OnEnterCalculations |
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Particle |
p | ) |
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inlineprivate |
◆ OnExitCalculations()
◆ OnRicochetCalculations()
override void OnRicochetCalculations |
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Particle |
p, |
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float |
outspeedf |
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) |
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inlineprivate |
The documentation for this class was generated from the following file:
- P:/scripts/3_Game/Effects/EffectParticle/BulletImpactBase/Hit_Water.c