PC Stable Documentation
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FilmGrain - PostProcessEffectType.FilmGrain. More...
Private Member Functions | |
override int | GetPostProcessEffectID () |
override string | GetDefaultMaterialPath () |
override void | RegisterMaterialParameters () |
Static Private Attributes | |
static const int | PARAM_INTENSITY = 0 |
static const int | PARAM_SHARPNESS = 1 |
static const int | PARAM_GRAINSIZE = 2 |
static const int | PARAM_INTENSITYX0 = 3 |
static const int | PARAM_INTENSITYX1 = 4 |
static const int | PARAM_MONOCHROMATIC = 5 |
static const int | PARAM_SIMPLE = 6 |
static const int | PARAM_DISTORT = 7 |
static const int | PARAM_FREQUENCY = 8 |
static const int | L_1_NVG = 100 |
static const int | L_1_TOXIC_TINT = 200 |
static const int | L_2_NVG = 100 |
static const int | L_2_TOXIC_TINT = 200 |
FilmGrain - PostProcessEffectType.FilmGrain.
Be advised, for this to take any effect, 'g_Game.NightVissionLightParams' needs to have non-zero 'noiseIntensity' parameter. /note set by 'PPELightIntensityParamsNative.PARAM_NOISE_MULT' currently
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staticprivate |
Referenced by PPERequester_GameplayBase::SetNVMode().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::SetNVMode().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by RegisterMaterialParameters().
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staticprivate |
Referenced by RegisterMaterialParameters().
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staticprivate |
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staticprivate |
Referenced by RegisterMaterialParameters().
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staticprivate |
Referenced by RegisterMaterialParameters().
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staticprivate |
Referenced by RegisterMaterialParameters().
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staticprivate |
Referenced by RegisterMaterialParameters().
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staticprivate |
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staticprivate |
Referenced by RegisterMaterialParameters().