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WeaponEventAnimation Class Reference

Private Member Functions

void WeaponEventAnimAttachmentHide (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimAttachmentShow (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletEject (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventCylinderRotate (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletHide (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletHide2 (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletInChamber (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletInMagazine (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletShow (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletShow2 (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimCanUnjamEnd (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimCanUnjamStart (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimCocked (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineAttached (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineDetached (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineHide (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineShow (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimSliderOpen (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimUnjammed (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimHammerUncocked (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimHammerCocked (DayZPlayer p=NULL, Magazine m=NULL)
 

Member Function Documentation

◆ WeaponEventAnimAttachmentHide()

void WeaponEventAnimAttachmentHide ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimAttachmentShow()

void WeaponEventAnimAttachmentShow ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimBulletEject()

void WeaponEventAnimBulletEject ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimBulletHide()

void WeaponEventAnimBulletHide ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimBulletHide2()

void WeaponEventAnimBulletHide2 ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimBulletInChamber()

void WeaponEventAnimBulletInChamber ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimBulletInMagazine()

void WeaponEventAnimBulletInMagazine ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimBulletShow()

void WeaponEventAnimBulletShow ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimBulletShow2()

void WeaponEventAnimBulletShow2 ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimCanUnjamEnd()

void WeaponEventAnimCanUnjamEnd ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimCanUnjamStart()

void WeaponEventAnimCanUnjamStart ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimCocked()

void WeaponEventAnimCocked ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimHammerCocked()

void WeaponEventAnimHammerCocked ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimHammerUncocked()

void WeaponEventAnimHammerUncocked ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimMagazineAttached()

void WeaponEventAnimMagazineAttached ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimMagazineDetached()

void WeaponEventAnimMagazineDetached ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimMagazineHide()

void WeaponEventAnimMagazineHide ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimMagazineShow()

void WeaponEventAnimMagazineShow ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimSliderOpen()

void WeaponEventAnimSliderOpen ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventAnimUnjammed()

void WeaponEventAnimUnjammed ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

◆ WeaponEventCylinderRotate()

void WeaponEventCylinderRotate ( DayZPlayer  p = NULL,
Magazine  m = NULL 
)
inlineprivate

The documentation for this class was generated from the following file: