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RainProcurementComponentBase Class Reference

Private Member Functions

void RainProcurementComponentBase (ItemBase procuringItem)
 
void StartRainProcurement ()
 Called on server to queue rain procurement (on next cycle end)
 
void StopRainProcurement ()
 Called on server to queue rain procurement removal (on next cycle end)
 
void OnUpdate (float deltaTime, float amount)
 
protected void Reset ()
 
protected void ProcureLiquid (float amountBase, int liquidType=LIQUID_CLEANWATER)
 
protected void UpdateIsUnderRoof ()
 
float GetBaseLiquidAmount ()
 override this to get different amount per ProcureLiquid cycle
 
bool IsActive ()
 
void SetActive (bool run)
 

Private Attributes

protected ItemBase m_ProcuringItem
 
protected RainProcurementHandler m_Handler
 
protected bool m_IsUnderRoof
 
protected bool m_IsActive
 
protected int m_UpdateCounter
 
protected const int UPDATE_ROOFCHECK_COUNT = 3
 

Constructor & Destructor Documentation

◆ RainProcurementComponentBase()

void RainProcurementComponentBase ( ItemBase  procuringItem)
inlineprivate

Member Function Documentation

◆ GetBaseLiquidAmount()

float GetBaseLiquidAmount ( )
inlineprivate

override this to get different amount per ProcureLiquid cycle

References GameConstants::LIQUID_RAIN_AMOUNT_COEF_BASE.

Referenced by ProcureLiquid().

◆ IsActive()

bool IsActive ( )
inlineprivate

References m_IsActive.

Referenced by StopRainProcurement().

◆ OnUpdate()

void OnUpdate ( float  deltaTime,
float  amount 
)
inlineprivate

◆ ProcureLiquid()

protected void ProcureLiquid ( float  amountBase,
int  liquidType = LIQUID_CLEANWATER 
)
inlineprivate

◆ Reset()

protected void Reset ( )
inlineprivate

◆ SetActive()

void SetActive ( bool  run)
inlineprivate

References m_IsActive, and Reset().

◆ StartRainProcurement()

void StartRainProcurement ( )
inlineprivate

Called on server to queue rain procurement (on next cycle end)

References m_Handler, RainProcurementHandler::QueueStart(), Reset(), and SetActive().

Referenced by Barrel_ColorBase::Open(), and Barrel_ColorBase::OpenLoad().

◆ StopRainProcurement()

void StopRainProcurement ( )
inlineprivate

Called on server to queue rain procurement removal (on next cycle end)

References IsActive(), m_Handler, RainProcurementHandler::QueueStop(), and SetActive().

Referenced by Barrel_ColorBase::Close(), and Barrel_ColorBase::CloseLoad().

◆ UpdateIsUnderRoof()

protected void UpdateIsUnderRoof ( )
inlineprivate

References m_IsUnderRoof, and m_ProcuringItem.

Referenced by OnUpdate().

Field Documentation

◆ m_Handler

◆ m_IsActive

protected bool m_IsActive
private

Referenced by IsActive(), and SetActive().

◆ m_IsUnderRoof

protected bool m_IsUnderRoof
private

Referenced by ProcureLiquid(), and UpdateIsUnderRoof().

◆ m_ProcuringItem

protected ItemBase m_ProcuringItem
private

◆ m_UpdateCounter

protected int m_UpdateCounter
private

Referenced by OnUpdate(), and Reset().

◆ UPDATE_ROOFCHECK_COUNT

protected const int UPDATE_ROOFCHECK_COUNT = 3
private

Referenced by OnUpdate().


The documentation for this class was generated from the following file: